Signature features in ZBrush 4R7 include: ArrayMesh, NanoMesh and ZModeler with QMesh. In fact, 4R7 is one of the most extensive releases since ZBrush 4 came out. As with our previous point releases, it doesn't simply make a few minor changes but rather is packed with major additions. More details about the new release, quoted from the Pixologic website: ZBrush 4R7 is the final iteration within the ZBrush 4 series before we move to ZBrush 5.0. I'd really like to get off the Autodesk subscription chain gang this year, now that Softimage has been retired and a combination of Modo and ZBrush might fill my limited needs.Īny advice experienced ZBrushers can offer to improve the experience on the Surface Pro 3 or other Windows tablets are always welcomed. Nevertheless, I'm committed to stop complaining and learn this darned software once and for all. Even the best designed Artdock or custom toolbar will still compete for limited screen real estate. I set mine to Choco1 (see above) and this setting seems to be much easier on the eyes.Īnother drawback of the software is its reliance on keyboard commands and modifiers. Fortunately, the software offers many color combinations that help improve contrast. The default color scheme is also difficult to read if the SP3 screen has been dimmed at all. The non-standard interface is still ridiculously cramped along the top of the screen, with 23 very tiny dropdown menu labels nestled between the title bar and a tool shelf.
I'm a thorough ZBrush noob and unfortunately the out-of-the-box experience on Windows tablets hasn't improved much. With this addition and improved rendering capability provided by a $200 Keyshot add-on, ZBrush may now be the only 3d tool required to complete many tasks.
I've been excited for this update since it was first announced last fall because it adds polygonal modeling capabilities to the 3d sculpting software. I'm pleased to report that Pixologic's latest update to its flagship software, ZBrush 4R7 released earlier this week runs on the Surface Pro 3.